
: ROBOTS :
Gonna be a hot minute, just started website(5/26) and have thousands of pieces of both personal and professional content spanning decades.
Some of which makes it clear why I wanted to wait before doing this.
Enough thresholds have been reached for this to begin. Join me as I probe and ponder backward and forward through time. Both analyzing and creating all the while.


2500+
30 years
Experience
Sketches, Models, & Notes
And other Technological Manifestations

Pearl
The Nursebot
My first real world robot experience.
Also the first time I utilized 3D printing, yes back in the year 2000. Along with a ton of filler primer, paint, and stacks of sandpaper.
Robots did not look like this 25+ years ago.
The challenge was our audience, at the time, was expecting a much older design language than the 90's had to offer.
Pearl was meant to bridge that gap, and look like something designed and built in that generations era.
With a modern touch, and another challenge I love to meet that current designs continue to avoid: full sensor integration.
Visually obvious and physically functional, not hidden behind a smokey plastic lens trying to pretend they aren't there.
Both useful and honest, which is what we need. Still. Although it is clearly not an easy challenge to meet, thus all that more valuable.





















Circa 2000

Servo
a Pearl inspired industrial effort
Provide a short description of the gallery, highlighting key things.






Circa 2000

Pearl 2 : Facebot
Circa 2002
Provide a short description of the gallery, highlighting key things.




























Robbie, Oliver, Prime, and kin
DARPA ARM Program
Provide a short description of the gallery, highlighting key things.






















Circa 2010-11

Arthur
Nature digs this design, clearly, it's been around for a very, very, long time.
So of course it was honor to build one in homage.







Tiny Timbot
Provide a short description of the gallery, highlighting key things.


: Sketchworks :
NoRoader
An obvious marriage of convergence between biology's and technology's most prevalent solution to surface navigation.
The Leg and Wheel.
Honestly surprised it's taken this long to manifest. But nature's just getting started, wait'll you see what's been waiting in the shadows come out to play, for better and for worse. As usual.
Most of these sat squarely in science fiction, and will stay there. Such sketches are tools of exploration, probing my subconscious until it takes the wheel and gives us a sense and a peek at the new nature coming our way.





























































































Circa 1995 - present...
You've likely seen them too now, finally.


Because muh roads aren't always there to begin with.

: Sketchworks :
Bebot
Yes it is a Segway. I know, and knew then, but it's what made this anatomical niche so useful at the time.
And yes I could have and would have built some of these, fully expecting them to be temporary, albeit as vessels for
achieving milestones we'll need regardless.
Nature has done this for eons, twas merely goin with the flow.
Anchoring foresight upon it's bones as I sought hints at where robotics and AI could best fuse, and to me this has always been as much of a hardware issue as it is soft one, for even electrons need a place to inhabit, and thrive appropriately.
For every one and every zero hath a home. This is all exercise in exploring the fundamental architecture(s) that will always govern such behavior, no matter the platform.









































Circa 2001 - 2016 or so.


A vessel for predicting path behavior as robotics and AI fuse.

: Sketchworks :
Everything Else
Channeling various intuitions on paths yet to be.
Sketches in a wide variety of quality, I consider my artistic skillset mediocre at best. Their content is far more the point, always has been, albeit exercising both.
This patch is a random catch-all spanning 30 years.
That which did not fit well enough within an above categories, has yet to get it's own, or simply sits well enough on it's own.










Circa 1995 - present.
